UScriptStruct::ICppStructOps::ImportTextItem

Import this structure

Windows
MacOS
Linux

Override Hierarchy

UScriptStruct::ICppStructOps::ImportTextItem()

UScriptStruct::TCppStructOps::ImportTextItem()

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h

Include

#include "UObject/Class.h"

Syntax

bool ImportTextItem
(
    const TCHAR *& Buffer,
    void * Data,
    int32 PortFlags,
    class UObject * OwnerObject,
    FOutputDevice * ErrorText
)

Remarks

Import this structure

Returns

true if the copy was imported, otherwise it will fall back to FStructProperty::ImportText

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss