UStruct::SerializeBinEx

Serializes the class properties that reside in Data if they differ from the corresponding values in DefaultData

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h

Include

#include "UObject/Class.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp

Syntax

void SerializeBinEx
(
    FStructuredArchive::FSlot Slot,
    void * Data,
    void const * DefaultData,
    UStruct * DefaultStruct
) const

Remarks

Serializes the class properties that reside in Data if they differ from the corresponding values in DefaultData

Parameters

Parameter

Description

Ar

the archive to use for serialization

Data

pointer to the location of the beginning of the property data

DefaultData

pointer to the location of the beginning of the data that should be compared against

DefaultStruct

the struct corresponding to the block of memory located at DefaultData

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss