FD3D12BaseShaderResource

The base class of resources that may be bound as shader resources.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

D3D12RHI

Header

/Engine/Source/Runtime/D3D12RHI/Public/D3D12Resources.h

Include

#include "D3D12Resources.h"

Syntax

class FD3D12BaseShaderResource :
    public FD3D12DeviceChild,
    public IRefCountedObject

Remarks

The base class of resources that may be bound as shader resources.

Variables

Name Description

Public variable

uint32

 

BufferAlignment

Protected variable

TArray< class F...

 

DynamicSRVs

Protected variable

FCriticalSectio...

 

DynamicSRVsCS

Public variable

FD3D12ResourceL...

 

ResourceLocation

Constructors

Name Description

Public function

FD3D12BaseShaderResource

(
    FD3D12Device* InParent
)

Destructors

Name Description

Public function

~FD3D12BaseShaderResource()

Functions

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