ResourceLocationType

Windows
MacOS
Linux

References

Module

D3D12RHI

Header

/Engine/Source/Runtime/D3D12RHI/Public/D3D12Resources.h

Include

#include "D3D12Resources.h"

Syntax

enum ResourceLocationType
{
    eUndefined,
    eStandAlone,
    eSubAllocation,
    eFastAllocation,
    eMultiFrameFastAllocation,
    eAliased,
    eNodeReference,
    eHeapAliased,
}

Values

Name

Description

eUndefined

eStandAlone

eSubAllocation

eFastAllocation

eMultiFrameFastAllocation

eAliased

eNodeReference

eHeapAliased

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