EDisplayGamut

Display gamut, format, and chromacities Note: Must be kept in sync with CVars and Tonemapping shaders

Windows
MacOS
Linux

References

Module

D3D12RHI

Header

/Engine/Source/Runtime/D3D12RHI/Public/D3D12Viewport.h

Include

#include "D3D12Viewport.h"

Syntax

enum EDisplayGamut
{
    DG_Rec709,
    DG_DCI_P3,
    DG_Rec2020,
    DG_ACES,
    DG_ACEScg,
}

Values

Name

Description

DG_Rec709

DG_DCI_P3

DG_Rec2020

DG_ACES

DG_ACEScg

Remarks

Display gamut, format, and chromacities Note: Must be kept in sync with CVars and Tonemapping shaders

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss