QuantizeBoundShaderState

Windows
MacOS
Linux

References

Module

D3D12RHI

Header

/Engine/Source/Runtime/D3D12RHI/Public/D3D12Util.h

Include

#include "D3D12Util.h"

Source

/Engine/Source/Runtime/D3D12RHI/Private/D3D12Util.cpp

Syntax

void QuantizeBoundShaderState
(
    const D3D12_RESOURCE_BINDING_TIER & ResourceBindingTier,
    const FD3D12BoundShaderState *const BSS,
    FD3D12QuantizedBoundShaderState & OutQBSS
)

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