SRVDescriptorRangeFlags

Assume descriptors are volatile because we don't initialize all the descriptors in a table, just the ones used by the current shaders.

Windows
MacOS
Linux

Syntax

const D3D12_DESCRIPTOR_RANGE_FLAGS SRVDescriptorRangeFlags

Remarks

Assume descriptors are volatile because we don't initialize all the descriptors in a table, just the ones used by the current shaders.

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