const D3D12_DESCRIPTOR_RANGE_FLAGS SRVDescriptorRangeFlags
Assume descriptors are volatile because we don't initialize all the descriptors in a table, just the ones used by the current shaders.
const D3D12_DESCRIPTOR_RANGE_FLAGS SRVDescriptorRangeFlags
Assume descriptors are volatile because we don't initialize all the descriptors in a table, just the ones used by the current shaders.