UpdateBufferStats< FD3D12UniformBuffer >

Windows
MacOS
Linux

References

Module

D3D12RHI

Header

/Engine/Source/Runtime/D3D12RHI/Public/D3D12Resources.h

Include

#include "D3D12Resources.h"

Syntax

template<>
void UpdateBufferStats< FD3D12UniformBuffer >
(
    FD3D12ResourceLocation * ResourceLocation,
    bool bAllocating
)

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