FUVEditParameters

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References

Module

DatasmithCore

Header

/Engine/Source/Runtime/Datasmith/DatasmithCore/Public/DatasmithMaterialsUtils.h

Include

#include "DatasmithMaterialsUtils.h"

Syntax

struct FUVEditParameters

Variables

Name Description

Public variable

bool

 

bIsUsingRealWorldScale

Enable "Real-World Scale" behavior as in 3ds max.

Public variable

bool

 

bMirrorU

Enable mirroring of texture in U and V.

Public variable

bool

 

bMirrorV

Public variable

uint8

 

ChannelIndex

UV channel to use.

Public variable

float

 

RotationAngle

W rotation in degrees (rotation is counterclockwise)

Public variable

FVector

 

RotationPivot

W rotation center.

Public variable

FVector2D

 

UVOffset

UV space has its origin at top-left, with U going left-to-right, V top-to-bottom.

Public variable

FVector2D

 

UVTiling

Constructors

Name Description

Public function

FUVEditParameters()

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