IDatasmithMasterMaterialElement::GetCustomMaterialPathName

Only used when the material type is set to Custom.

Windows
MacOS
Linux

References

Module

DatasmithCore

Header

/Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h

Include

#include "IDatasmithSceneElements.h"

Syntax

const TCHAR * GetCustomMaterialPathName() const

Remarks

Only used when the material type is set to Custom. The path name to an existing material to instantiate.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss