IDatasmithMeshElement::SetLightmapCoordinateIndex
Set the UV channel that will be used for the lightmap Note: If the lightmap coordinate index is something greater than -1 it will make the importer skip the lightmap generation
Module
|
DatasmithCore
|
Header
|
/Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h
|
Include
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#include "IDatasmithSceneElements.h"
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void SetLightmapCoordinateIndex
(
int32 UVChannel
)
Set the UV channel that will be used for the lightmap Note: If the lightmap coordinate index is something greater than -1 it will make the importer skip the lightmap generation
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