IDatasmithMeshElement::SetLightmapSourceUV

Set the source UV channel that will be used at import to generate the lightmap UVs

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MacOS
Linux

References

Module

DatasmithCore

Header

/Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h

Include

#include "IDatasmithSceneElements.h"

Syntax

void SetLightmapSourceUV
(
    int32 UVChannel
)

Remarks

Set the source UV channel that will be used at import to generate the lightmap UVs

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