IDatasmithScene::GetUsePhysicalSky

Physical Sky could be generated in a large amount of modes, like material, lights etc that's why it has been added as static, just enable it and it is done.

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References

Module

DatasmithCore

Header

/Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h

Include

#include "IDatasmithSceneElements.h"

Syntax

bool GetUsePhysicalSky() const

Remarks

Physical Sky could be generated in a large amount of modes, like material, lights etc that's why it has been added as static, just enable it and it is done. Notice that if a HDRI environment is used this gets disabled.

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