IDatasmithShaderElement::SetBlendMode

Set the blending mode. It only has effect on multilayered materials and all the layers but layer 0.

Windows
MacOS
Linux

References

Module

DatasmithCore

Header

/Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h

Include

#include "IDatasmithSceneElements.h"

Syntax

void SetBlendMode
(
    EDatasmithBlendMode Value
)

Remarks

Set the blending mode. It only has effect on multilayered materials and all the layers but layer 0.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss