FNavLocation::HasNodeRef

Checks if location has associated navigation node ref

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavigationTypes.h

Include

#include "AI/Navigation/NavigationTypes.h"

Syntax

bool HasNodeRef() const

Remarks

Checks if location has associated navigation node ref

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss