FCollisionDataHeader

CollisionData should always start with this struct for validation purposes

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavRelevantInterface.h

Include

#include "AI/Navigation/NavRelevantInterface.h"

Syntax

struct FCollisionDataHeader

Remarks

CollisionData should always start with this struct for validation purposes

Variables

Name Description

Public variable

int32

 

DataSize

Functions

Name Description

Public function Static

bool

 

IsValid

(
    const uint8* RawData,
    int32 RawDataSize
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss