UAISystemBase::InitializeActorsForPlay

Called when world initializes all actors and prepares them to start gameplay

Windows
MacOS
Linux

Override Hierarchy

UAISystemBase::InitializeActorsForPlay()

UAISystem::InitializeActorsForPlay()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/AI/AISystemBase.h

Include

#include "AI/AISystemBase.h"

Syntax

virtual void InitializeActorsForPlay
(
    bool bTimeGotReset
)

Remarks

Called when world initializes all actors and prepares them to start gameplay

Parameters

Parameter

Description

bTimeGotReset

whether the WorldSettings's TimeSeconds are reset to zero

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