| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/AI/NavigationSystemConfig.h |
Include |
#include "AI/NavigationSystemConfig.h" |
class UNavigationSystemConfig : public UObject
Name | Description | ||
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uint32: 1 |
bIsOverriden |
If true it means the navigation system settings are overridden from another source (like a NavConfigOverrideActor) |
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DefaultAgentName |
If not None indicates which of navigation datas and supported agents are going to be used as the default ones. |
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NavigationSystemClass |
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SupportedAgentsMask |
NavigationSystem's properties in Project Settings define all possible supported agents, but a specific navigation system can choose to support only a subset of agents. |
Name | Description | |
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UNavigationSystemConfig ( |
Name | Description | ||
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UNavigationS... |
CreateAndConfigureNavigationSystem ( |
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|
TSubclassOf<... |
GetDefaultConfigClass() |
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SetIsOverriden ( |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |