| UObject::GetLifetimeReplicatedProps()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/SkeletalMeshActor.h |
Include |
#include "Animation/SkeletalMeshActor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/SkeletalMeshActor.cpp |
virtual void GetLifetimeReplicatedProps
(
TArray< FLifetimeProperty > & OutLifetimeProps
) const
Returns properties that are replicated for the lifetime of the actor channel