UAnimNotify

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotify.h

Include

#include "Animation/AnimNotifies/AnimNotify.h"

Syntax

class UAnimNotify : public UObject

Variables

Name Description

Public variable

bool

 

bIsNativeBranchingPoint

End UObject Interface This notify is always a branching point when used on Montages.

Public variable

FColor

 

NotifyColor

Color of Notify in editor

Constructors

Name Description

Public function

UAnimNotify

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

void

 

BranchingPointNotify

(
    FBranchingPointNotifyPayload& Bran...
)

Public function Virtual Const

bool

 

CanBePlaced

(
    UAnimSequenceBase* Animation
)

Protected function Const

UObject *...

 

GetContainingAsset()

Public function Virtual

FLinearColor

 

GetEditorColor()

Public function Virtual

FString

 

GetEditorComment()

Public function Const

FString

 

GetNotifyName()

Implementable event to get a custom name for the notify

Public function Virtual Const

UWorld *

 

GetWorld()

We don't instance UAnimNotify objects along with the animations they belong to, but we still need a way to see which world this UAnimNotify is currently operating on.

Public function Virtual

void

 

Notify

(
    USkeletalMeshComponent* MeshCo...,
    UAnimSequenceBase* Animation
)

Public function Virtual

void

 

OnAnimNotifyCreatedInEditor

(
    FAnimNotifyEvent& ContainingAnimNo...
)

Public function Const

bool

 

Received_Notify

(
    USkeletalMeshComponent* MeshCo...,
    UAnimSequenceBase* Animation
)

Public function Virtual

void

 

ValidateAssociatedAssets()

Overridden from UObject

Name Description

Public function Virtual

void

 

PostLoad()

UObject Interface

Public function Virtual

void

 

PreSave

(
    const ITargetPlatform* TargetP...
)

Presave function.

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