Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotifyState.h |
Include |
#include "Animation/AnimNotifies/AnimNotifyState.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimNotifyState.cpp |
virtual void NotifyBegin
(
USkeletalMeshComponent * MeshComp,
UAnimSequenceBase * Animation,
float TotalDuration
)