| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotify_PlayParticleEffect.h |
Include |
#include "Animation/AnimNotifies/AnimNotify_PlayParticleEffect.h" |
class UAnimNotify_PlayParticleEffect : public UAnimNotify
Name | Description | ||
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uint32: 1 |
Attached |
Should attach to the bone/socket. |
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LocationOffset |
Location offset from the socket. |
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PSTemplate |
Particle System to Spawn. |
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RotationOffset |
Rotation offset from socket. |
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Scale |
Scale to spawn the particle system at. |
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SocketName |
SocketName to attach to. |
Name | Description | |
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UAnimNotify_PlayParticleEffect() |
Name | Description | ||
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GetNotifyName_Implementation() |
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UParticleSys... |
SpawnParticleSystem ( |
Spawns the ParticleSystemComponent. Called from Notify. |
Name | Description | ||
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Notify ( |
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ValidateAssociatedAssets() |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostLoad() |
UObject Interface |