EAdditiveBasePoseType

For an additive animation, indicates what the animation is relative to.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimEnums.h

Include

#include "Animation/AnimEnums.h"

Syntax

enum EAdditiveBasePoseType
{
    ABPT_None,
    ABPT_RefPose,
    ABPT_AnimScaled,
    ABPT_AnimFrame,
    ABPT_MAX,
}

Values

Name

Description

ABPT_None

Will be deprecated.

ABPT_RefPose

Use the Skeleton's ref pose as base.

ABPT_AnimScaled

Use a whole animation as a base pose. BasePoseSeq must be set.

ABPT_AnimFrame

Use one frame of an animation as a base pose.

ABPT_MAX

Remarks

For an additive animation, indicates what the animation is relative to.

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