Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimEnums.h |
Include |
#include "Animation/AnimEnums.h" |
enum EAdditiveBasePoseType
{
ABPT_None,
ABPT_RefPose,
ABPT_AnimScaled,
ABPT_AnimFrame,
ABPT_MAX,
}
Name |
Description |
---|---|
ABPT_None |
Will be deprecated. |
ABPT_RefPose |
Use the Skeleton's ref pose as base. |
ABPT_AnimScaled |
Use a whole animation as a base pose. BasePoseSeq must be set. |
ABPT_AnimFrame |
Use one frame of an animation as a base pose. |
ABPT_MAX |
For an additive animation, indicates what the animation is relative to.