EBoneControlSpace

Enum for controlling which reference frame a controller is applied in.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h

Include

#include "Animation/AnimTypes.h"

Syntax

enum EBoneControlSpace
{
    BCS_WorldSpace,
    BCS_ComponentSpace,
    BCS_ParentBoneSpace,
    BCS_BoneSpace,
    BCS_MAX,
}

Values

Name

Description

BCS_WorldSpace

Set absolute position of bone in world space.

BCS_ComponentSpace

Set position of bone in SkeletalMeshComponent's reference frame.

BCS_ParentBoneSpace

Set position of bone relative to parent bone.

BCS_BoneSpace

Set position of bone in its own reference frame.

BCS_MAX

Remarks

Enum for controlling which reference frame a controller is applied in.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss