Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h |
Include |
#include "Animation/AnimTypes.h" |
enum EBoneRotationSource
{
BRS_KeepComponentSpaceRotation,
BRS_KeepLocalSpaceRotation,
BRS_CopyFromTarget,
}
Name |
Description |
---|---|
BRS_KeepComponentSpaceRotation |
Don't change rotation at all. |
BRS_KeepLocalSpaceRotation |
Keep forward direction vector relative to the parent bone. |
BRS_CopyFromTarget |
Copy rotation of target to bone. |
Enum for specifying the source of a bone's rotation.