EInertializationState

Inertialization: High-Performance Animation Transitions in 'Gears of War' David Bollo Game Developer Conference 2018

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_Inertialization.h

Include

#include "Animation/AnimNode_Inertialization.h"

Syntax

enum EInertializationState
{
    Inactive,
    Pending,
    Active,
}

Values

Name

Description

Inactive

Pending

Active

Remarks

Inertialization: High-Performance Animation Transitions in 'Gears of War' David Bollo Game Developer Conference 2018

https://www.gdcvault.com/play/1025165/Inertializationhttps://www.gdcvault.com/play/1025331/Inertialization

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