Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_Inertialization.h |
Include |
#include "Animation/AnimNode_Inertialization.h" |
enum EInertializationState
{
Inactive,
Pending,
Active,
}
Name |
Description |
---|---|
Inactive |
|
Pending |
|
Active |
Inertialization: High-Performance Animation Transitions in 'Gears of War' David Bollo Game Developer Conference 2018
https://www.gdcvault.com/play/1025165/Inertializationhttps://www.gdcvault.com/play/1025331/Inertialization