Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include |
#include "Animation/AnimInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
FTransform GetComponentSpaceTransform
(
int32 BoneIndex
)
Do not access Bones array directly; use this instead. This will fill up gradually mesh space bases.
Do not access Bones array directly but via this This will fill up gradually mesh space bases