Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include |
#include "Animation/AnimInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
FTransform GetLocalSpaceTransform
(
int32 BoneIndex
)
Returns local transform for the bone index.
Do not access Bones array directly but via this This will fill up gradually mesh space bases