Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprintGeneratedClass.h |
Include |
#include "Animation/AnimBlueprintGeneratedClass.h" |
struct FAnimBlueprintDebugData
This structure represents animation-related debugging information for an entire AnimBlueprint (general debug information for the event graph, etc... is still contained in a FBlueprintDebugData structure)
Name | Description | ||
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AnimNodePoseWatch |
Active pose watches to track. |
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BlendSpacePlayerRecordsThisFrame |
All blend space player records this frame. |
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NodeGuidToIndexMap |
Map from animation node GUID to property index. |
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NodePropertyIndexToNodeMap |
Map from node property index to source editor node. |
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NodePropertyToIndexMap |
Map from animation node to their property index. |
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NodeValuesThisFrame |
Values output by nodes. |
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SequencePlayerRecordsThisFrame |
All sequence player records this frame. |
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SnapshotBuffer |
History of snapshots of animation data. |
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SnapshotIndex |
Index of snapshot. |
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StateData |
The debug data for each state machine state. |
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StateGraphToNodeMap |
Map from state graphs to their node. |
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StateMachineDebugData |
Map from state machine graphs to their corresponding debug data. |
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TransitionBlendGraphToNodeMap |
Map from custom transition blend graphs to their node. |
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TransitionGraphToNodeMap |
Map from transition graphs to their node. |
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UpdatedNodesThisFrame |
History of activated nodes. |
Name | Description | |
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FAnimBlueprintDebugData() |
Name | Description | |
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~FAnimBlueprintDebugData() |
Name | Description | ||
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AddPoseWatch |
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GetSnapshotLengthInFrames() |
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float |
GetSnapshotLengthInSeconds() |
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IsReplayingSnapshot() |
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RecordBlendSpacePlayer ( |
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RecordNodeValue |
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RecordNodeVisit |
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RecordNodeVisitArray ( |
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RecordSequencePlayer |
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RecordStateData |
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RemovePoseWatch ( |
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ResetNodeVisitSites() |
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ResetSnapshotBuffer() |
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SetSnapshotIndex ( |
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SetSnapshotIndexByTime ( |
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TakeSnapshot ( |
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UpdatePoseWatchColour |
Name |
Description |
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FBlendSpacePlayerRecord |
Record of a blend space player's state. |
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FNodeValue |
Values output by nodes. |
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FNodeVisit |
Node visit structure. |
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FSequencePlayerRecord |
Record of a sequence player's state. |