Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
Include |
#include "Animation/AnimationAsset.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AnimationAsset.cpp |
void Prepare
(
const FAnimGroupInstance * PreviousGroup
)
Called after all tick records have been added but before assets are actually ticked.