FLogMessageEntry

Logged message queues.

Windows
MacOS
Linux

Type

typedef TPair< EMessageSeverity::Type, FText > FLogMessageEntry

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h

Include

#include "Animation/AnimInstanceProxy.h"

Remarks

Logged message queues. Allows nodes to report messages to MessageLog even though they may be running on a worked thread

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss