Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
Include |
#include "Animation/AnimInstanceProxy.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
float GetInstanceCurrentStateElapsedTime
(
int32 MachineIndex
)
Get the current elapsed time of a state within the specified state machine