Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
Include |
#include "Animation/AnimInstanceProxy.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
FAnimNode_StateMachine * GetStateMachineInstanceFromName
(
FName MachineName
)
Gets the runtime instance of the specified state machine by Name