FAnimInstanceProxy::LogMessage

Allow nodes to register log messages to be processed on the game thread

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h

Include

#include "Animation/AnimInstanceProxy.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp

Syntax

void LogMessage
(
    FName InLogType,
    EMessageSeverity::Type InSeverity,
    const FText & InMessage
) const

Remarks

Allow nodes to register log messages to be processed on the game thread

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