FAnimInstanceProxy::OnPreUpdateLODChanged

Called during PreUpdate, if SkelMesh LOD has changed since last update

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h

Include

#include "Animation/AnimInstanceProxy.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp

Syntax

void OnPreUpdateLODChanged
(
    const int32 PreviousLODIndex,
    const int32 NewLODIndex
)

Remarks

Called during PreUpdate, if SkelMesh LOD has changed since last update

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