Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
Include |
#include "Animation/AnimInstanceProxy.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
void SavePoseSnapshot
(
USkeletalMeshComponent * InSkeletalMeshComponent,
FName SnapshotName
)
Save a pose snapshot to the internal snapshot cache