Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
Include |
#include "Animation/AnimInstanceProxy.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
void UpdateAnimation_WithRoot
(
const FAnimationUpdateContext & InContext,
FAnimNode_Base * InRootNode,
FName InLayerName
)
Calls Update(), updates the anim graph from the specified root, ticks asset players