Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimMontage.h |
Include |
#include "Animation/AnimMontage.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimMontage.cpp |
static UAnimMontage * PreviewSequencerMontagePosition
(
FName SlotName,
USkeletalMeshComponent * SkeletalMeshComponent,
int32 & InOutInstanceId,
UAnimSequenceBase * InAnimSequence,
float InFromPosition,
float InToPosition,
float Weight,
bool bLooping,
bool bFireNotifies,
bool bPlaying
)