FAnimNode_AssetPlayerBase::GetCurrentAssetLength

Functions to report data to getters, this is required for all asset players (but can't be pure abstract because of struct instantiation generated code).

Windows
MacOS
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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_AssetPlayerBase.h

Include

#include "Animation/AnimNode_AssetPlayerBase.h"

Syntax

virtual float GetCurrentAssetLength()

Remarks

Functions to report data to getters, this is required for all asset players (but can't be pure abstract because of struct instantiation generated code).

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