| FAnimNode_Base::OnInitializeAnimInstance()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_LinkedAnimGraph.h |
Include |
#include "Animation/AnimNode_LinkedAnimGraph.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimNode_LinkedAnimGraph.cpp |
virtual void OnInitializeAnimInstance
(
const FAnimInstanceProxy * InProxy,
const UAnimInstance * InAnimInstance
)
Called once, from game thread as the parent anim instance is created