Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_LinkedAnimLayer.h |
Include |
#include "Animation/AnimNode_LinkedAnimLayer.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimNode_LinkedAnimLayer.cpp |
void SetLinkedLayerInstance
(
const UAnimInstance * InOwningAnimInstance,
UAnimInstance * InNewLinkedInstance
)
Set the layer's 'overlay' externally managed linked instance.