FAnimNode_Root

Root node of an animation tree (sink)

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_Root.h

Include

#include "Animation/AnimNode_Root.h"

Syntax

struct FAnimNode_Root : public FAnimNode_Base

Remarks

Root node of an animation tree (sink)

Variables

Name Description

Public variable

FName

 

Group

The group of this root node, used to group this output with others when used in a layer.

Public variable

FName

 

Name

The name of this root node, used to identify the output of this graph.

Public variable

FPoseLink

 

Result

Constructors

Name Description

Public function

FAnimNode_Root()

Overridden from FAnimNode_Base

Name Description

Public function Virtual

void

 

CacheBones_AnyThread

(
    const FAnimationCacheBonesContext&...
)

Called to cache any bones that this node needs to track (e.g. in a FBoneReference).

Public function Virtual

void

 

Evaluate_AnyThread

(
    FPoseContext& Output
)

Called to evaluate local-space bones transforms according to the weights set up in Update().

Public function Virtual

void

 

GatherDebugData

(
    FNodeDebugData& DebugData
)

Called to gather on-screen debug data. This is called on the game thread.

Public function Virtual

void

 

Initialize_AnyThread

(
    const FAnimationInitializeContext&...
)

Called when the node first runs.

Public function Virtual

void

 

Update_AnyThread

(
    const FAnimationUpdateContext& Con...
)

Called to update the state of the graph relative to this node.

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