| FAnimNode_Base::OverrideAsset()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_SequencePlayer.h |
Include |
#include "Animation/AnimNode_SequencePlayer.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimNode_SequencePlayer.cpp |
virtual void OverrideAsset
(
UAnimationAsset * NewAsset
)
If a derived anim node should respond to asset overrides, OverrideAsset should be defined to handle changing the asset This is called during anim blueprint compilation to handle child anim blueprints.
Parameter |
Description |
---|---|
NewAsset |
The new asset that is being set |