bSkipFirstUpdateTransition

When the state machine becomes relevant, it is initialized into the Entry state.

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Syntax

bool bSkipFirstUpdateTransition

Remarks

When the state machine becomes relevant, it is initialized into the Entry state. It then tries to take any valid transitions to possibly end up in a different state on that same frame.

  • if true, that new state starts full weight.

  • if false, a blend is created between the entry state and that new state. In either case all visited State notifications (Begin/End) will be triggered.

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