| FAnimInstanceProxy::ClearObjects()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Animation/AnimSingleNodeInstanceProxy.h |
Include |
#include "Animation/AnimSingleNodeInstanceProxy.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimSingleNodeInstanceProxy.cpp |
virtual void ClearObjects()
Clear any UObjects we might be using. Called at the end of the post-evaluate phase. This is to ensure that objects are not used by anything apart from animation nodes. Please make sure to call the base implementation if this is overridden.