| FAnimSingleNodeInstanceProxy::SetAnimationAsset()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Animation/AnimSingleNodeInstanceProxy.h |
Include |
#include "Animation/AnimSingleNodeInstanceProxy.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimSingleNodeInstanceProxy.cpp |
virtual void SetAnimationAsset
(
UAnimationAsset * NewAsset,
USkeletalMeshComponent * MeshComponent,
bool bIsLooping,
float InPlayRate
)