FAnimSingleNodeInstanceProxy::SetAnimationAsset

Windows
MacOS
Linux

Override Hierarchy

FAnimSingleNodeInstanceProxy::SetAnimationAsset()

FAnimPreviewInstanceProxy::SetAnimationAsset()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Animation/AnimSingleNodeInstanceProxy.h

Include

#include "Animation/AnimSingleNodeInstanceProxy.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimSingleNodeInstanceProxy.cpp

Syntax

virtual void SetAnimationAsset
(
    UAnimationAsset * NewAsset,
    USkeletalMeshComponent * MeshComponent,
    bool bIsLooping,
    float InPlayRate
)

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