bool bCanProcessAdditiveAnimations
If this is being used by a user (for instance on a skeletal mesh placed in a level) we don't want to allow additives. But we need to be able to override this for editor preview windows
bool bCanProcessAdditiveAnimations
If this is being used by a user (for instance on a skeletal mesh placed in a level) we don't want to allow additives. But we need to be able to override this for editor preview windows