FAnimTickRecord

Information about an animation asset that needs to be ticked

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h

Include

#include "Animation/AnimationAsset.h"

Syntax

struct FAnimTickRecord

Remarks

Information about an animation asset that needs to be ticked

Variables

Name Description

Public variable

union FAnimTick...

 

@1439

Public variable

bool

 

bCanUseMarkerSync

Public variable

FBlendFilter &#...

 

BlendFilter

Public variable

TArray< FBlendS...

 

BlendSampleDataCache

Public variable

FAnimTickRecord...

 

BlendSpace

Public variable

float

 

BlendSpacePositionX

Public variable

float

 

BlendSpacePositionY

Public variable

bool

 

bLooping

Public variable

float

 

CurrentPosition

Public variable

float

 

EffectiveBlendWeight

Public variable

float

 

LeaderScore

Public variable

TArray< FPassed...

 

MarkersPassedThisTick

Public variable

FMarkerTickReco...

 

MarkerTickRecord

Marker sync related data

Public variable

FAnimTickRecord...

 

Montage

Public variable

float

 

MoveDelta

Public variable

float

 

PlayRateMultiplier

Public variable

float

 

PreviousPosition

Public variable

float

 

RootMotionWeightModifier

Public variable

UAnimationAsset...

 

SourceAsset

Public variable

float *

 

TimeAccumulator

Constructors

Name Description

Public function

FAnimTickRecord()

Functions

Name Description

Public function Const

float

 

GetRootMotionWeight()

Return the root motion weight for this tick record.

Operators

Name Description

Public function Const

bool

 

operator<

(
    const FAnimTickRecord& Other
)

This can be used with the Sort() function on a TArray of FAnimTickRecord to sort from higher leader score

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss