FAnimationActiveTransitionEntry::EvaluateCustomTransitionGraph

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MacOS
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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_StateMachine.h

Include

#include "Animation/AnimNode_StateMachine.h"

Syntax

void EvaluateCustomTransitionGraph
(
    FPoseContext & Output,
    FAnimNode_StateMachine & StateMachine,
    bool IntermediatePoseIsValid,
    int32 ActiveTransitionIndex
)

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