Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_StateMachine.h |
Include |
#include "Animation/AnimNode_StateMachine.h" |
void EvaluateCustomTransitionGraph
(
FPoseContext & Output,
FAnimNode_StateMachine & StateMachine,
bool IntermediatePoseIsValid,
int32 ActiveTransitionIndex
)