Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
Include |
#include "Animation/AnimNodeBase.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimNodeBase.cpp |
UAnimBlueprint * GetAnimBlueprint() const
Get the AnimBlueprint associated with this context, if there is one. Note: This can return NULL, so check the result.