FAnimationBaseContext::GetAnimBlueprint

Get the AnimBlueprint associated with this context, if there is one.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h

Include

#include "Animation/AnimNodeBase.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimNodeBase.cpp

Syntax

UAnimBlueprint * GetAnimBlueprint() const

Remarks

Get the AnimBlueprint associated with this context, if there is one. Note: This can return NULL, so check the result.

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